Session log · board game suite

Box it up. The campaign will wait for you.

For Gloomhaven, legacy games and every game that spreads over weeks: Chronique records the state of the table before you pack up, and tells you where you left off when you come back.

iPhone · synced with iCloud · two campaigns free

Leg IPacking-up Pass

The evening ends. The box closes.

Before everything goes back into the baggies in a jumble, the wrap-up assistant takes four minutes. It pre-fills each player's state from the previous session: you only fix what moved.

Step 1 of 4

Photograph the board

The overview, then every useful area: player boards, discard pile, draw decks.

The camera opens with a framing guide. Photos are attached to the session, and the first one becomes the cover of the resume screen.

Leg IIThe Sea of Weeks

Three weeks go by.

The group meets when it can. Meanwhile, nobody remembers who had the rune key. The day before the planned session, at 6 pm, Chronique sends the summary of last time.

21 days later

CHRONIQUEthe day before, 6:00 pm

Tomorrow: Les Mercenaires du Givre

Where were you? Room 2 cleared, two skeletons left near the altar. Round 6, Léa's turn.

A local reminder, scheduled on the iPhone. No server knows about your game nights.

Leg IIIResumption Harbour

“Where were we?”

Open the campaign and the resume screen answers before anyone asks: the last photo, the summary, whose turn it was, who plays what and in what state, the decisions not to forget, and what to take back out of the box.

Where were we?

Les Mercenaires du Givre
  • Scenario 14 / 95
  • 3 sessions
  • 8 h 30

Session 3 · 6 days ago

Scenario 14 — Crypt of the Damned

Room 2 cleared, two skeletons left near the altar. Round 6, Léa's turn.

☞ We stopped at: round 6 · Léa

Who plays what

  • C

    Camille Inox Brute

    HP 9/11, poisoned34 gold8 cards
  • H

    Hugo Spellweaver

    HP 6/8, nearly exhausted12 gold, 2 potions5 cards
  • L

    Léa Scoundrel

    HP 8/820 gold9 cards
  • S

    Sam Tinkerer

    HP 7/1045 gold7 cards

Decisions to remember

Camille takes the personal quest “Blood and Steel”.

▶ Start session 4
  1. the cover: the last photo of the board
  2. the turn where you stopped
  3. everyone's state, pre-filled
  4. what you promised yourselves

Leg IVThe Archives

The campaign journal

Every session becomes a chapter, with its date, duration, photos and decisions. Spoilers stay blurred until tapped: whoever missed an evening can catch up without ruining what comes next.

  1. Saturday 23 August2 h 30

    Scenario 12 — The Black Temple

    We cleared the crypt; the back door is sealed.

    ↳ Keep the rune key for scenario 8.

  2. Thursday 4 September2 h 50

    Scenario 13 — Ridge Ruins

    Forced retreat on round 9, Hugo exhausted.

    ↳ Sell the potion? No, we keep it.

  3. Tuesday 16 September3 h 10

    Scenario 14 — Crypt of the Damned

    Room 2 cleared, two skeletons left near the altar. Round 6, Léa's turn.

    ↳ Camille takes the personal quest “Blood and Steel”.

Leg VThe Known Lands

For games that don't fit in one evening

Chronique knows no rules and reproduces no publisher content: it keeps your notes, your photos and your players' state. So it works for anything that gets packed away between sessions.

  • Campaigns

    Gloomhaven, Frosthaven, Descent

    Numbered scenarios, HP, gold and cards per hero.

  • Legacy games

    Pandemic Legacy, Clank! Legacy

    The current month, the attempt, what was destroyed or stickered.

  • Long games

    Twilight Imperium, an 18xx

    One game over three nights: board photos and the current turn.

  • Boxed adventures

    Story-driven dungeon crawlers

    Chapter, inventory, who carries what.

No photo? The campaign gets a tooled leather cover with its title in gold.

Leg VIThe Luggage

What travels with you

  • On all your devices

    Campaigns, sessions and photos sync through your private iCloud. The iPad on the table, the iPhone in your pocket.

  • No account

    No sign-up, no LaCobble server: your game nights stay with you and with Apple, in your iCloud space.

  • Two campaigns free

    Your first two campaigns are free. After that, a one-time purchase unlocks unlimited campaigns. No subscription.

  • Ink monograms

    Every player has an ink colour and an initial, from the campaign card to the “who plays what” line.

Pages from the logbook

The app as it opens on the iPhone. The interface is in French for now.

  • Campaigns screen: two logbooks, Les Mercenaires du Givre in progress and Pandemic Legacy paused.Campaigns screen: two logbooks, Les Mercenaires du Givre in progress and Pandemic Legacy paused.
    Campaigns
  • “Where were we?” resume screen with the summary, the current turn and each player's state.“Where were we?” resume screen with the summary, the current turn and each player's state.
    Resume
  • Wrap-up assistant, step 4: the packing checklist.Wrap-up assistant, step 4: the packing checklist.
    Wrap-up
  • Campaign journal: three sessions on a timeline, one blurred spoiler.Campaign journal: three sessions on a timeline, one blurred spoiler.
    Journal

Until next session.

Close the box with a clear mind. The day you open it again, the chronicle has kept your page.

Download on the App Store